Hi,
I've got a gp2x and am very interested in developing for it (with Game Editor). I'm already very excited to have discovered (with the help of Makslane and HillBilly) that a 640x480 game made in Game Editor will automatically scale down to fit a gp2x screen, yet keep its original High resolution if you hook it up to a TV.
Now I'm wondering if GameEditor games currently utilize the hardware accelerated 2d blitting built into the gp2x, or if it just utilized the main processor?
Obviously if it does not yet, this would mean a huge frame rate improvement for games on the gp2x (especially if running at 640x480). I'm especially curious because I know Makslane has mentioned eventually supporting scaling and rotating objects.