When certain actors are destroyed in the Executable they are almost instantly recreated (1 frame delay!).
It is difficult to work around this because I must use variables to represent weither the player should be there or not.
This glitch was in the 1.3.7 version, and now it has made a come back.

It would be nice if makslane could remove this glitch again so that I can make a game without spending a long time editing all my events that have to do with my player ect. for making a game work.