Tr-23 the Robot(Second release)

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Tr-23 the Robot(Second release)

Postby tzoli » Sat Jul 07, 2012 9:34 am

Hi.I made a new game named:TR-23 the Robot
Your goal is to collact many coins you can and advence to the next level.
This is a little release almost a demo.
Backstory:
2014:
The scientists are trying to make robot with Advanced AI which can solve hard puzzles and mazes.
You are playing as the robot.Lead him through the "mazes" to help the scientist in their research.

The game has very low graphics and funny lookin charactes :)
This version contains 14/15(one of them contains flashing parts so you can skip it) Levels(plus The menu ,and the finish screen).
The controls are explained in the game.
:idea: Tips:
-The crates are really instable only jump perfectly on their top or else the could get away under you
-If you stand on a corner of the crate that will move to the oppsite directon.
Screenshot:
Image
:arrow: Download(Windows,Linux,Mac):
Working link
https://dl.dropbox.com/u/87739508/tr23tr.rar
:!: Sorry for the grammar error on Level 14.
Last edited by tzoli on Mon Feb 03, 2014 4:21 pm, edited 4 times in total.
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Re: Tr-23 the Robot(First release)

Postby CrimsonTheDarkBat » Sat Jul 07, 2012 4:32 pm

Not a bad start there, tzoli - your game is simple to the eyes, yet quite addictive to the thumbs. That's a trait few devs can pull off these days, so kudos for that! :D

There are a small number of bugs (sticky walls, the enemy "AI" glitching out on occasion, etc.) but for a demo release that's understandable. None of them break the gameplay to a concerning extent at this point!

So far, I like what I see - keep up the good work and keep us updated with your progress! :)
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

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Re: Tr-23 the Robot(First release)

Postby tzoli » Sun Jul 08, 2012 4:55 am

Thanks for your opinion :D The Yellow flies usually stop a walls because they wanted to go through it(random directions) . I will update it within a week I think.I didn't post the .ged version because sometimes the game malfunctioning in the Ge.
Do you know an anti-sticky walls concept thatg I can use? Because I found one but that's not compatible with my stairs block :(
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Re: Tr-23 the Robot(First release)

Postby CrimsonTheDarkBat » Sun Jul 08, 2012 10:57 am

tzoli wrote:Do you know an anti-sticky walls concept thatg I can use? Because I found one but that's not compatible with my stairs block :(


The code used in my previous game, Sonic: Empire of Nightmares should suffice in your title too. Firstly, for each level actor (walls, floors, etc.) the player has a collision with, you must do the following:

Player -> Collision -> Left or Right Side of Actor -> Repeat = Yes -> Script Editor:

Code: Select all
double yvel = yvelocity;
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.0, 1.0, 0.0, 0.0);
yvelocity=yvel;


Then, Player -> Collision -> Top or Bottom Side of Actor -> Repeat = Yes -> Script Editor:

Code: Select all
double xvel = xvelocity;
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.0, 1.0, 0.0, 0.0);
xvelocity=xvel;


Hopefully that helps! :D
Sonic Velocity Development Thread --> http://game-editor.com/forum/viewtopic.php?f=4&t=11461

Completed Games:
Sonic: War of the Emeralds
Sonic: Empire of Nightmares
Sonic.EXE - The Game
Alice: Crimson Omen
Epsilon 27
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Re: Tr-23 the Robot(First release)

Postby tzoli » Sun Jul 08, 2012 12:51 pm

Thanks :D It's Really helpful. +1
Edit:Almost perfect. On the stairs which look to left(with the pointy side) I slip of :(
Edit2:I fixed it with some changes in the tile(image).
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Re: Tr-23 the Robot(Second release)

Postby tzoli » Sun Jul 15, 2012 8:20 pm

New version released with 4 or 5 new levels(explained in the first post).
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Re: Tr-23 the Robot(Second release)

Postby lcl » Tue Jul 17, 2012 12:52 pm

I now played the game to the level 12 and here's some feedback for you. =)

I like the basic idea of the game, I've always liked puzzle platform games which give the player something to think of while playing.
And after the first 2 - 3 the game reaches a nice level of difficulty which keeps the player interested in the game.

There is few things I want to say about the game, most of them being something you should try to fix.

So first, the physics of the boxes make it a bit difficult to use them. When the player is pushing them left or right, they eventually get on top of the player
and one has to stop running and let the box fall before continuing to move it. Not a big bug but it's irritating because it harms the flow of the gameplay.

Also I'd suggest you to make checkpoints to the game so that one wouldn't need to start the whole game from beginning always after losing.
So, checkpoints or the possibility to save during the game.

Also the view should move with the player when going back to previous level.
For example in the level where one is able to control the enemy I finished the level and went to next one just to find out that I should have taken the enemy with me so I could have collected those coins. I tried to go back and the robot went back to the previous level but view didn't, so I had to come back and leave the coins uncollected.
And, as I said I played this game until level 12 where I couldn't continue playing anymore, not because I had run out of lives but because I had moved the view to level 12 but the robot had fell to the level 11 and I couldn't get him back to level 12 without seeing what he's doing..

One more thing about the gameplay is that you should try to make the player and the boxes to stick to those platforms moving on x-axis.
It's too difficult to try to keep the box on the little platform while trying to not fall.

And I think your game could attract more people to play it if you had better graphics in it.
I know that you are not good with graphics and I know how you feel about this thing, I'm horrible with graphics too :P
But try to find someone who could help you and make those graphics. After all there's not all that much different graphics in your game, so the amount of work needed isn't that big. Also I think you should get some kind of background under the levels, so that it wouldn't be only blue. That would make the game seem much more interesting. :)

I wish you understand that this is not complaining, I'm trying to tell you how you could improve your game. :)
I know that you've done much work on this and I wish you to keep it up and finish this nice game!

I wish this feedback helps you to improve your game. =)

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Re: Tr-23 the Robot(Second release)

Postby tzoli » Tue Jul 17, 2012 7:52 pm

lcl wrote:I wish this feedback helps you to improve your game. =)

- lcl -

It will.
lcl wrote:Also I'd suggest you to make checkpoints to the game so that one wouldn't need to start the whole game from beginning always after losing.
So, checkpoints or the possibility to save during the game.

There is coninue a code at level 8,11,13
I will try to fix the boxes.
I will fix the view and tho moing platforms too.
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