happyjustbecause wrote:I just tried out this game, and I just want to leave my positive feedback, I do think that if your playing on computer it would be better to not have to hold the mouse button down, for me at least, because I'm playing on a laptop with a trackpad, so it's a little annoying to hold it down the whole time. I actually like the little shaking effect after a block should be destroyed, it doesn't need to be there, but I don't think it's really a problem. I think I did run across a problem with the shaking though, it seems the view may have shaken just as the bricks do, it only lasted like a quarter of a second, I may be wrong but it seems like it may have. I haven't run across any other bugs really though. I guess in terms of feedback I would add some kind of powers or something to mix up the gameplay. Maybe have slight control of where the ball goes when a new round starts or when you die. Powers could be like the usual for this genre, a longer paddle, quickened ball speed, reversed controls, bomb, and other weapons/powers. You could probably think of some really cool unique ones though. This game looks like it has some promise, with music and some more gameplay features it would really shine.
Thanks for the feedback, Phyzix has been addressing the issue with the shaking screen. Then the Paddle controls, we've been testing it on both computer and ipod/ipad since that's the target we are aiming for.
Right now we are also working on ball control during new rounds/dying, to launch at different sides of the screen but were coming across some problems from previous builds. Then power ups, power-downs, we'll be including some of the basics, and also others we have been discussing. Right now the alpha build was just to see what people thought about the core gameplay, graphics, and such.
We've been working on some really cool new additions that hopefully will change up the whole breakout genre, within the next couple of days we should have another build out featuring some really cool and unique gameplay elements.