Greetings. I have only recently found GE and not sure about its capabilities. Is there a way to output text with more than 256 characters in one batch?
You see, I can't help but put out verbose introductions, descriptions, dialogues, whole encyclopedias in my games, so I need a capability to put a wall of text on the screen and switch between them. Obviously, I can save my text as image and switch it as animations of the actor, or move the actor with huuuuge image file up and down behind the screen, but I think it's resource-consuming and a bit clumsy.
However, I haven't found a way to show more than 256 characters of text in one batch in the screen yet. Putting more than one actor with text together create problems with text formatting.
Also, are there demos, examples or libraries which can create some kind of hypertext capabilities for GE?