makslane wrote:What's the problem with your method?
It cuts off my option to use physical response. (also getting a little messy and complicated.)
I think what is required is a paradigm shift here. I am so used to programming in procedural languages I tend to want to fall back into old habits.
I think I might treat actors as Finite State Machines. Will debut my ideas and coding concepts with new build of microFooty which, I might add, features stunning new graphics.