It's kinda sad, could you make that a normal variable (like animpos), since it's annoying to change every animation with the ChangeAnimation action, or is there any other way? *shot*
Its noy so straight forward. the animindex is actually a pointer and isnt necessarily contiguous in memory. That is, The computer doesnt store them as 1 2 3 4...
well, you could make this work if you made a variable and if the animindex was not equal to it then ChangeAnimation... but you'd have to assign an animation to every number and that gets quite annoying T_T
I came up with a variety of solutions to this, and posted them in the advanced section - so, I deleted my other posts here to keep them all together in the right section
The reason I think this isn't something that is easily done, is because there's another thing involved: animstate (forward, backward, no_change, stopped). Which isn't in the form of an open variable/constant type of thing. So I like the idea otherwise, but I think that then there should be an animstate variable so that we still have the same control over the animations!
Thanx wrote:The reason I think this isn't something that is easily done, is because there's another thing involved: animstate (forward, backward, no_change, stopped).