by savvy » Wed Apr 20, 2011 8:28 pm
on the ball put a collision event when it touches the brick, then make it physical response...
1.0 is a non-changing speed
less than 1.0 is decreased speed
more is increased speed.
if you want it to destroy the block, put another collision with the same actor and then make a destroy actor event: collide actor.
when you advance more, you can do a single collision event with the brick -> script editor, then add the collision and destroy in there.
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