Just wanted to run something past you more experienced people.
I am working on a game where the levels are made using activation regions.
To reset a level I am moving the view to an activation region where there is one invisible actor with a timer. When the timer reaches 0 the view moves back to its previous location.
This seems to reset the level however I was wondering if anyone knows if this method had the potential to cause problems or is it fine to do it this way