Probably the easiest approach would be to not do 3d at all, not even walls that animate so they look like they are moving. I would go for tile based movement and cheat the 3d just like they did in Dungeon Master or Eye of the beholder. There is no 3d, simply two or three wall images and two or three floor images that are displayed around the player in a certain way as the player presses their movement buttons. The maze itself would need to be plotted out on graph paper then transferred into some sort of numerical data which could be interpreted by the maze generator. It’s a lot simpler (but not easy) and maps in theory could be generated in no time at all or even generated automatically. There are a couple of very good Dungeon Master clones for PPC out there, great games! In fact I might do some tests on this method when my current game is complete, just out of curiosity.
I'd PM Mr Joe - I suspect I know the excellent program he speaks of, and if it is the one i think , well, he's right.
Users browsing this forum: No registered users and 1 guest