by cyber ruler » Thu Nov 01, 2007 2:31 am
well, i no one way to get a quicker loading and less-lagging, smooth game is to make all the chars with animation loops have a create actor, change animation, stopped event, then have filled regions surrounding the screen, when they hit the regions, have them start the animation. if they aren't needed again in the game, have them destroyed as they leave the screen. works the same with paths, have them start moving as they enter the screen.
All of my friends tell me programming is my thing. I go to tech school and I'm in I.T., yep, programming all day. My friends ask for help all of the time. But, they tell me my graphics suck... and I have to agree. O, well :/