by EvanBlack » Sat Oct 15, 2011 7:59 pm
Work out a rock steady design, have it all in paper and pseudo-code before actually attempting it. Make sure that what your doing is going to be worth the amount of work involved and that its not going to just go to scrap in the middle of it.
I would suggest you start instead of trying to create a big game like that, create each mini game first as its own game make sure it works flawlessly then develop the catalog program that will house all the smaller games.
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