Title basically is self explanatory
I made the entire "ground" level out of one actor that I used Tile Matching on
which made the process about 17,000 times faster and nicely "blocked"
I was wondering (I couldn't find a way) if it would be possible to have a Tile Matching or single tile move
so instead of having a 3x5 animation (for the tile matching), I'd have a 3x10- the extra 5 being different in some way, making it animated
I couldn't get something like that to work, just wondering if there was a way?