My issue is that it works great from some locations on the map and fails miserably from others resulting in the ai stopping at another location which is nowhere near the target.
I was also wondering if anyone has tried to write a Move_To script that will keep an actor on the pixels of the path instead of avoiding them, same as avoid but reversed.
P.S. Before anyone mentions using paths I've calculated that I would need upwards of 2000 paths to do the same.
