data size limits???

Non-platform specific questions.

data size limits???

Postby Deamonboy » Fri Jul 26, 2013 7:12 pm

i was reading the tutorials and someone mentioned that GE can only read 10k of array data from file.... is that total? per array? old version?
the game im planning will be more on the order of 500k data + images + sounds im thinking a good 10ish mb minimum
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Re: data size limits???

Postby skydereign » Fri Jul 26, 2013 8:13 pm

Bee-Ant mentioned running into problems with using arrays of size 10000 and greater. The actual data size for your images and sounds is unrelated. The largest game I made with gE had around 300mb, and it didn't have any problems, aside from a long loading time.
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Re: data size limits???

Postby Deamonboy » Fri Jul 26, 2013 8:18 pm

that makes me feel a whole lot better to know
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Re: data size limits???

Postby Bee-Ant » Fri Aug 09, 2013 8:58 am

Sorry for being late.
I'm to here to confirm that I did run into trouble messing with 10k array.
To be more precise, 2D array [100][100].
Haven't tested it on 1D array [10000] yet.
And my problem was about saving/loading data into/from file.
Highest stable value I have tested was like [75][75] or [80][80].
Hope this helps :)
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