question about texture (image) size!

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question about texture (image) size!

Postby sonicfire » Fri Mar 18, 2011 8:46 pm

hi there!

so i´m developing new iphone games and have read that the max. size allowed is (1019x1019).
when i display a PART of an imagefile, lets say 480x320 - is it okay if the original image is like 4800x320? (just an example).
(i mean a BIG image, splitted into parts inside GE, for example 10 vertical images).
or does this apply to the "Limit"?

thanks! :)
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Re: question about texture (image) size!

Postby Game A Gogo » Fri Mar 18, 2011 10:03 pm

How are you going to display part of an image? if the image must be loaded as a whole into memory, iphones can't handle higher with GE
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Re: question about texture (image) size!

Postby sonicfire » Fri Mar 18, 2011 11:39 pm

i guess i wasn´t there when i asked this question, sorry :lol:
(i just do load individual 480x320 images into GE... that´s what animindex is for)... so, my fault. :oops:
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