Mouse glich

Non-platform specific questions.

Mouse glich

Postby Caaz Games » Mon Jul 16, 2007 6:19 am

in my breakout game the level files have the mouse invisible, when the game goes to the level, and then exits back to the menu, the mouse is gone. the only way to make it appear is to click off the screen and then click back, is there any other way to fix this?
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
http://caaz.freeforums.org/
User avatar
Caaz Games
 
Posts: 729
Joined: Wed Feb 14, 2007 9:09 am
Location: California....knows how to party!
Score: 25 Give a positive score

Postby d-soldier » Mon Jul 16, 2007 6:30 am

So the MENU is a seperate game, in which the levels are loaded using the loadgame event?... and when those games(which don't have the mouse) are done, and they "loadgame" the menu again, the mouse isn't there? is that what your saying?
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Postby Caaz Games » Mon Jul 16, 2007 10:43 am

Exactly.
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
http://caaz.freeforums.org/
User avatar
Caaz Games
 
Posts: 729
Joined: Wed Feb 14, 2007 9:09 am
Location: California....knows how to party!
Score: 25 Give a positive score

Postby d-soldier » Mon Jul 16, 2007 3:16 pm

Interesting... So each ingame level (game) has the game properties set to HIDE the mouse, and the menu has it's game properties set to SHOW mouse, and it doesn't work when it's loaded then? ... I've never ran into this before...
User avatar
d-soldier
 
Posts: 703
Joined: Sun Apr 08, 2007 2:13 am
Score: 61 Give a positive score

Postby Sgt. Sparky » Mon Jul 16, 2007 4:25 pm

just set the menu to hide the mouse and make an actor that has a disabled mouse button down event fallow the mouse. :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Caaz Games » Tue Jul 17, 2007 2:59 am

Sgt. Sparky wrote:just set the menu to hide the mouse and make an actor that has a disabled mouse button down event fallow the mouse. :D
I'm sorry, can you put that into more understandable terms?
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
http://caaz.freeforums.org/
User avatar
Caaz Games
 
Posts: 729
Joined: Wed Feb 14, 2007 9:09 am
Location: California....knows how to party!
Score: 25 Give a positive score

Postby Sgt. Sparky » Thu Jul 19, 2007 5:56 pm

on the menu game configurations: Hide Mouse.
make an actor called Mouse or somthing like that and on the create actor event of that actor:
Mouse button down LEFT->disabled.
Mouse button down RIGHT->disabled.
Fallow Mouse, Both.
:D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score


Return to General

Who is online

Users browsing this forum: No registered users and 1 guest