Retroman SOURCE CODE

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Retroman SOURCE CODE

Postby pyrometal » Thu Nov 20, 2008 4:20 am

Hello! This is a part of a batch release of source code which I have develloped overtime. None of these games are actually finished but they all show good functionality and can certainly be used as examples to look at the construct of a game made in GE.

Here are the links to the other games from this batch release:
Mazeman: http://game-editor.com/forum/viewtopic.php?f=6&t=6326
Nova: http://game-editor.com/forum/viewtopic.php?f=6&t=6327
Raster: http://game-editor.com/forum/viewtopic.php?f=6&t=6328
Game Over Land: http://game-editor.com/forum/viewtopic.php?f=6&t=6330


Here is the source code for one of my games called Retroman(Exploration Plateformer)! This was my first attempt a making my custom collision system, a fairly succesful try. Has the best camera system of its kind.

Features:
- Custom collision
- Weapon variation and levels
- different types of tiles
- Parallax Scrolling
- 4 directional shooting
- Basic Enemies
- etc.

Retroman!.zip
(102.61 KiB) Downloaded 1150 times

screenshot.PNG
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Re: Retroman SOURCE CODE

Postby makslane » Thu Nov 20, 2008 10:55 am

Thanks again, Pyro :-)
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Re: Retroman SOURCE CODE

Postby Turon » Sat Dec 17, 2016 2:13 pm

I discovered this retro man thing awhile ago, and while I cannot really say much about it gameplay wise though I noticed it played relatively smooth. I was impressed with the shooting, the bullets came out at a consistent rate there was no apparent bugs related to it. the code however looked very strange, is there anything you'd have done differently if you had built it now?
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Re: Retroman SOURCE CODE

Postby Zivouhr » Sat Dec 31, 2016 8:39 pm

I have to play this game again. 8)
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Re: Retroman SOURCE CODE

Postby pyrometal » Sun Mar 05, 2017 4:05 am

Turon wrote:the code however looked very strange, is there anything you'd have done differently if you had built it now?

The answer to that question is probably everything :P My coding skills were sub-par 7-8 years ago, haha
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