Tile problem

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Tile problem

Postby Clokio » Tue May 24, 2011 11:54 am

I am trying tiles, but they overlay one over the otherhttp://imagebin.org/154795 snap to grid is activated.

Thanks
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Re: Tile problem

Postby skydereign » Tue May 24, 2011 12:17 pm

That seriously looks like snap to grid isn't active. Sometimes that will happen though if you have actors around the place where you are placing tiles, but that doesn't seem to be the case. Sometimes if you accidentally happened to misplace tiles, it will cause lots of your tiles to do that, as they are lining up with the misaligned tiles, so to prevent that delete the misplaced ones.
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Re: Tile problem

Postby Hblade » Tue May 24, 2011 2:11 pm

If you have good coding knowledge, I'd recommend designing a tile editor. It's really complicated though, I've tried like a million times but failed :P I came close one time, though

You can also use a nifty program called Tile Studio to build your maps. It's probably the best tile program out there! :) You can also see the official site of Tile studio before you download if you want. you can find that Here
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Re: Tile problem

Postby Clokio » Wed May 25, 2011 12:12 am

Tota I checked your youtube video, thanks. but you make it work nicely. I don't get it. Is there a specific size that work better? A file format?
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Re: Tile problem

Postby Hblade » Wed May 25, 2011 12:54 am

No, no specific size is required, however, when designing tiles press left shift one time and you should enable snapping. Snap to grid only applies when dragging around actors, it snaps them to a grid based on the size you set. This does not work for tile editing, however.

BUT! pressing left shift one time will apply snapping for tiles
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Re: Tile problem

Postby Clokio » Wed May 25, 2011 1:33 am

I made tiles 100x100, then set the grid to 100x100. I zoom out. And it tiles great. I can go really fast with the mouse. There is a problem when I start tiling elsewhere and try to join the old one with the new one. But if I follow tiles already existing it work
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Re: Tile problem

Postby Hblade » Wed May 25, 2011 7:41 am

Yeah, this only works by snapping to the tiles you already have on the field sadly.
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Re: Tile problem

Postby skydereign » Wed May 25, 2011 7:44 am

Yeah, pretty much the only way to do that is to tile to the location you wanted to, and erase the connecting ones, that way it is still aligned to the grid. You can always try this trick though. Create a grid actor, and make it infinite. The grid should be the size of the tiles, or bigger, and that way the tiles will snap to the right grid.
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Re: Tile problem

Postby Hblade » Wed May 25, 2011 7:07 pm

Hey nice plan, sky!
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