pause Demo for certain actors.

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Postby Sgt. Sparky » Wed Jun 20, 2007 11:43 pm

tekdino wrote:However it seems that it's impossible to plug it in my huge project which has big number of different actors. (so many different actors that the script editor window is almost full)
:)

thats when you start using one actor to do 5 things(I sometimes have it do 15+ things.) by creating actor variables that defines its type, its alot easier to edit that way. :D
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Postby Troodon » Thu Jun 21, 2007 8:33 am

What do you mean with 5 things?
I have one actor whos got 170 lines of code in the draw actor. I have only one actor for all "good guys", one actor for different monsters etc. There is only some things I could have done with one actor, like the text counters, but they will be replaced too in the future.
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Postby Sgt. Sparky » Thu Jun 21, 2007 6:44 pm

tekdino wrote:What do you mean with 5 things?

I mean it would do what 5 different actors would do.
in some of my Games I have one actor that is the badguy that has 10's of animations of different characters,
that is what I'm talking about. :D
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Postby Troodon » Thu Jun 21, 2007 6:47 pm

Yeah, that's what I'm mostly trying to do. :)
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Postby Sgt. Sparky » Thu Jun 21, 2007 6:49 pm

my newest project only has 5 actors so far,
all the level stuff, my player, display text and my enemy dragon. :D
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Postby arcreamer » Thu Jul 26, 2007 3:27 pm

i dont understand =((
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Postby Sgt. Sparky » Thu Jul 26, 2007 4:31 pm

what about it do you not understand? :(
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