inefficiency

Non-platform specific questions.

inefficiency

Postby Fojam » Sun Jul 22, 2012 7:09 pm

I noticed something in GE that i dont know if it can be worked around or fixed or if it was done on purpose, but if you use the same animation in your data file on multiple different actors, when the game compiles, it compiles them as individual files for each actor. i noticed it because i added an animation that already was in the game to 4 different actors and then exported, and the new data file created was larger than the old one
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