The help Jimmy topic :) (Sprites For New Game: Ronnie)

How to find or create sprites, graphics, sounds and music.

The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Tue Jun 09, 2009 1:34 pm

RONNIE: THE MACHINE

I changed this first post so i can get rid of all these bad sprites and put the good ones up, let's really hope this is the final scene lol it looks 10000X better than before so i'm extremly pleased and will start level deseing (after homework :( )
Attachments
scene.PNG
HOPEFULLY FINAL
Last edited by jimmynewguy on Sun Sep 27, 2009 6:06 pm, edited 1 time in total.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby Bee-Ant » Tue Jun 09, 2009 2:00 pm

So far its good...
The only one need to fix is the sky and cloud...
Just my opinion :D
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Tue Jun 09, 2009 2:03 pm

thanks! and ya the clouds are really messed up, and i'm just about to try and fix them....
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby Bee-Ant » Tue Jun 09, 2009 2:46 pm

For the sky, use blue instead of cyan...
For the cloud, use semi transparent animation :D
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Wed Jun 10, 2009 7:16 pm

More sprites + fixed cloud, i have 3 backgrounds this one is afternoon, i have night and will make day soon i have 1 enemy, a zombie (don't know why, he's just a zombie) and i'll make more soon. Any requests to see in the game? Moves, characters, enemies, places, things, ect?
Last edited by jimmynewguy on Sun Sep 27, 2009 6:58 pm, edited 1 time in total.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sat Sep 26, 2009 8:16 pm

GO TO TOP POST
Last edited by jimmynewguy on Sun Sep 27, 2009 6:59 pm, edited 1 time in total.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby Bee-Ant » Sun Sep 27, 2009 1:36 am

Where's the demo?
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby j2graves » Sun Sep 27, 2009 1:45 am

jimmynewguy wrote:well the first demo for Ronnie was well, pathetic at best, but i've started with a clean slate.....i mean everything. I've only redone the character and some coding mostly but i also made some wires to go for the actual game im making called

Ronnie: The Machine

No ronnie is not a machine, the machine is the bad guy lolz. Trust me i'll actually have a plot not "ow i got hit in the head let's look for papers" what i need from you guys is tips/support. i really suck at drawing so i need to know what i can do for better tilesets (the wires are the best looking thing, that's sad....) i will keep the basic 3 areas for starters (grass, snow, and 3rd is a secret) are there any other areas that are original? i mean fire is kinda obvious i might do that. Well just tell me anything! I want to know what you guys think this will be epic, don't forget i promised i'd finish this lol! :)


as far as original areas, I have a lot up my sleeve. although, it might depend on what 'style' you want.
one idea is a cave. not exactly original, but it is almost never used
another might be a shipyard. not yet used as far as I know
an airport has not been used either.
a highway.
a train station
a gold mine
a fancy hotel
a memorial

oh, the list goes on.
No games to my name...
User avatar
j2graves
 
Posts: 1302
Joined: Thu Aug 16, 2007 6:42 pm
Location: on the other side of infinity
Score: 19 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby skydereign » Sun Sep 27, 2009 2:02 am

Well, if that is the sprite style, for Ronnie, then the tiles would need to match. Since everything is so small, there is less room for creativity, but I can try to help out. My tiles are usually 40x40, see if you like these? I can make smaller versions, or make some new ones so they better fit the theme. I guess the real trick to making tiles is to have depth with the shading. You can always cut up a tile into pieces, so when you want to use it in the game, you just combine the four pieces. That way you can keep the small tile size, and use more graphically interesting things. I always try to add a border to them, and then if room permits, add some form of design, most of these use the same one.
Attachments
tiles.png
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Sep 27, 2009 11:37 am

@ beeant
http://game-editor.com/forum/viewtopic.php?f=4&t=7035&p=50191&hilit=ronnie#p50191
though not a very good demo cause my level desiegn (and spelling) suck (spelling has nothing to do with it but still) and the codes were pretty awfull

@j2graves (what does that mean lol)
i like some of those ideas but they would be rather hard to fit into the plot, cave could turn out nice.....

i also need to add more moves cause jump, shoot, and super jump are lame....I'm still doing the cloneing idea cause i got some good ideas for puzzles

@sky
ya i suck at tiles the most i need to work on shading alot i changed the background, next is tiles and add moves to the character :) i hope this turns out alot better than before

I'll make sure to keep this topic alive and have a new demo soon! :D
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Sep 27, 2009 2:20 pm

update: i upgraded my "kidie" tiles and have been working most the morning

new scene (the thing ronnie is standing in is a saver just to let you know)

i'm very pleased with how this new tileset is looking thanks to sky for inspiration! :D (i took the colors from another tileset i was looking at on the internet [studying other's work is how i learned to draw sprites period] but i drew the stuff myself, just the colors cause i liked how they looked)

EDIT: Scene updated + final
EDIT 2: GO TO TOP POST
Attachments
scene.PNG
Last edited by jimmynewguy on Sun Sep 27, 2009 7:00 pm, edited 1 time in total.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Sep 27, 2009 4:08 pm

ok i changed my mine i hope this is the last scene, i put it on pixel joint just to see what people who draw often say, and apparently it sucks lol :) i also added the slam move for the player so you can break blocks beneath you (classic)

EDIT: GO TO TOP POST :lol:
Attachments
scene.PNG
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Sun Sep 27, 2009 8:42 pm

question: What should i do for a breakable block? everything i do looks tacky :(
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby Bee-Ant » Mon Sep 28, 2009 12:31 am

Breakable block?
You mean like in mario game?
Have you tried mario game i made?

Hmm,the game looks cool,
But one more that it lacks...please add a texture to the brown ground :D
Plain like that isnt that cool (just suggestion)
By add some circle with a brighter color that spreaded randomly is enough :D
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: The help Jimmy topic :) (Sprites For New Game: Ronnie)

Postby jimmynewguy » Mon Sep 28, 2009 12:49 am

meh, i'll look into it, but i did add a breakable block(like mario but instead of hitting it w/ ur head you slam down on it :) i'm mostly focusing on gameplay for the demo-where there is a problem, i got a new computer since the old one crashed and my full ge is gone :( i saved maks pm cause i thought i could download it again, but the link is expired.....

EDIT: the link works now :D yay (don't know why it didn't before):mrgreen:
EDIT 2: Since upgrading to full ge, no exports will work :( not just this game, even games made by other people.....
EDIT 3: Works, demo in sig, and game-dev :mrgreen: though no one has commented, but 4 have downloaded it :?
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Next

Return to Game Resources

Who is online

Users browsing this forum: No registered users and 1 guest

cron