Many codes influencing on GE?

Game Editor comments and discussion.

Many codes influencing on GE?

Postby Azou » Thu Aug 21, 2008 5:45 pm

Hello!
I've got a question:i'm using many codes in my project(like the image down shows it),and i've got many bugs that shouldn't occur :|
Does it mean that GE has got limits,because my game demo is a bit big( though i didn't finnish it yet,50Mo,with sounds and musics OGG)and i can't add another event without having a message error :roll:
Sure,i read the topic that DST posted,but it's not the similar problem...
Attachments
part2.jpg
The second part
part-1.jpg
The first window of my codes
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Re: Many codes influencing on GE?

Postby j2graves » Thu Aug 21, 2008 5:48 pm

is there any way to reduce the number of events?
No games to my name...
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Re: Many codes influencing on GE?

Postby Azou » Thu Aug 21, 2008 5:50 pm

Hmmm...No,it's impossible,i tried,but unfixables bugs appeared
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Re: Many codes influencing on GE?

Postby j2graves » Thu Aug 21, 2008 5:55 pm

do you have a lotta collision events that have the same physical response action? in that case, try making all the actors that have the same physical response with the same actor all the same actor so you would need less actions like that.
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Re: Many codes influencing on GE?

Postby Azou » Sat Aug 23, 2008 2:25 pm

It still doesn't work!
All actors are differents,and they are far away one from each other;so it's imossible to have the same Limit :(
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