newbie actor collision question

Game Editor comments and discussion.

newbie actor collision question

Postby shady7twenty4 » Fri Nov 25, 2005 5:32 pm

i have two actors i want actor 1 to be destroyed when it has a collision with actor 2 when actor 2 has a certin animation and when actor 2 has a diffrent animation i want actor 1 to be destroyed upon collision right now my actor 1 is destroyed updon collison of actor 2 with any animation please help or atleast let me know if that makes sense
~~shady~~
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Postby makslane » Fri Nov 25, 2005 9:37 pm

In the Collision event between actor1 and actor2,
Put a script like this:

Code: Select all
if(actor2.animindex == 2) //2 depends of your animation
{
    DestroyActor("Actor2");
}


Or, more generic:

Code: Select all
if(collide.animindex == 2) //2 depends of your animation
{
    DestroyActor("Collide Actor");
}
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Postby shady7twenty4 » Sat Nov 26, 2005 5:49 pm

not working where you put depends of your animation do i put the name of the animation or wat
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Postby Game A Gogo » Sat Nov 26, 2005 7:10 pm

you put the number of the animation, 0 is the firts animation 3 is the fourth animation, ect...

you get it??
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Postby shady7twenty4 » Sat Nov 26, 2005 9:11 pm

ok i figured it out i didnt know the animations had numbers thanks but i will post with more qs later
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Postby makslane » Sun Nov 27, 2005 12:00 am

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