Who Says You Can't Draw in 3D with Game Editor?

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Who Says You Can't Draw in 3D with Game Editor?

Postby trajecto » Thu May 04, 2006 2:54 am

Who Says You Can't Draw in 3D with Game Editor?

Here is my latest Game Editor Tutorial. This one shows how to draw a 3D wireframe cube in Game Editor. It also shows how to look at some of the parallels that exisit between Game Editor and C language.

http://www.trajectorylabs.com/PocketPC_Game_Editor_Programming_Tutorial.html

Enjoy!
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Postby Joshua Worth » Thu May 04, 2006 3:30 am

Cool
Stay sweet
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Postby Mardi-Gras » Thu May 04, 2006 12:48 pm

Great tutorial, Trajecto. Thank you very much for posting it, hugely appreciated.
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Postby makslane » Thu May 04, 2006 2:54 pm

Great tutorial, trajecto, thank you :-)
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Postby Game A Gogo » Thu May 04, 2006 10:12 pm

wow, and i tought i was right :shock:
Programming games is an art,
    Respect it.
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Postby Fuzzy » Thu May 04, 2006 10:41 pm

Always stretching the limits of GE. We sure appreciate having you around. Good work.
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Postby trajecto » Fri May 05, 2006 12:48 am

Thanks everybody. That was one I wanted to do for a long time. Makslane helped too.
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Postby DilloDude » Wed Jun 07, 2006 12:30 am

This would be an interesting experiment to do with these functions: make a game th is 2d, and have hidden actors moving about a level, that do all your collision things, but have it displayed as 3d on the screen. The things you would need to achieve are good looking walls with patterns, good looking objects, and a simple way of making the level. I think i'll let someone else do that - I wouldn't know where to start. But what you would end up with is a simple (or not) 2d game, with proper 3d graphics. You could have your level off screen, with simple actors that move around as you say, and do collisions, and just have a canvas with script to draw the whole scene. Any one out ther game enough to try it?
Image
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Postby Game A Gogo » Thu Jun 08, 2006 9:04 pm

i have a prob, when i add the the codes, in global script and actor script, i put it in draw actor, and it crashed.and it do the same thing for the key down event.
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Postby trajecto » Sat Jun 10, 2006 2:22 am

Game a Gogo, did you use a canvas actor? It's not going in draw actor also.
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Postby Game A Gogo » Sat Jun 17, 2006 12:02 am

oh, sorry, my fault
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Postby 98700 » Fri Jun 15, 2007 6:32 pm

how much of the code are you supposed to copy?
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Postby Game A Gogo » Sun Jun 17, 2007 1:52 am

all of it
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Postby 98700 » Mon Jun 18, 2007 2:19 am

lol k
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