I made a collision event that keeps my actor from falling through the tops of the platforms he is standing on, but I noticed that if I set my jumping too high, when he lands he will fall through the floor.
What are the rules governing jumping and landing?
Also, I noticed that on some of the demos, the actors will cling to the walls like spider man if you continue to press a button in the direction of the walls. Is this intentional?
I am tring to correct the physics of my platform game before I move onto to the other things.