For most of the games I build, I create several "pages" such as instructions, game over, etc as well as the main game screen. I start the player off on the instructions, and then when they press the "play" button I use
view.x= 123
view.y= 123
to move the view to the active area. These are normally covered by activation regions.
This all works perfectly in the game editor, but when I export the game to a Windows or Pocket PC executable, when a game is over and I move the view back to the instructions area, some of the static objects have changed position. If I then move back to the game area, a lot of the objects are in the wrong position or out of view completely.
I think this is a known bug, but I was wondering if anyone has any workarounds?
Thanks