Battling Functions and Other Functions.

Non-platform specific questions.

Battling Functions and Other Functions.

Postby Hblade » Fri Mar 16, 2007 11:25 pm

Makslane says it's impossible, but I want to trey and figure this out anyway. I am trying to make the typing text like messages. In Example. "He Went To The House.", Then,, the next message is "Oh, Well, Go and Find Him.". But it still types it ouyt. I got the typing part, along with playing a sound effect each time it revieles a message.
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no

Postby kyensoftware » Sat Mar 17, 2007 11:56 am

If it's wat i tink It is:
That's not impossible.
To make youre text appear:
1. At first create text actor, and set so it's fully transparent.
2. Call your event to make it visible and pause game.(must be in that order)
3. Call event(like space bar on key down) to unpause and destroy text actor.

Controlled varibles (like (variable = 1 so "your friend is here!"))
edited step 1. Create a text actor for each possibility (in this demo it's two.)
edited step 2. Call event:

Code: Select all
if (yourvar == 1)
{
    make possibility 1 appear
   PauseGameOn();
}
if (yourvar == 0)
{
    make possibility 2 appear
}
PauseGameOn();

3. call event to destry text actor.
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Postby UltimatHedgehog » Sat Mar 17, 2007 12:13 pm

I TINK he's Jamacan, man :lol: he said tink

um i wonder if that works we could use it
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Lol. XD.

Postby Hblade » Sat Mar 17, 2007 3:53 pm

Lol. XD.
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