I think there is a bug in the draw actor -> move_to function. When you use another event such as keydown, the move to works fine, but with draw actor, the actor that needs to move stays still, at least when there are obsticales. Is there a way that I can have an actor move to another actor, and dodge obsticales? Here is a screenshot to help explain. The red dot represents a zombie. The blue dot represents you. I want the red dot to move towards the blue dot, while avoiding the buildings. And of course the player would be moving around too, so it would be nice if the zombie could keep renewing the targeted location. Please reply if there is a way to do this, it is crucial to my new game.
