gameEditor 1.4.1 Announcement [Beta Released]

Windows specific questions and discussion

Re: gameEditor 1.4.1 Announcement

Postby Turon » Tue Sep 10, 2013 10:41 am

recently I've been getting a little heavy duty with programming after watching a few game editor tutorials.
And after working with the script editor for a whole day I thought "wouldn't it be nice if I could make the script
editor go on full screen, or perhaps changes the background color of the script editor and have the lines of script
numbered!
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Re: gameEditor 1.4.1 Announcement

Postby skydereign » Wed Sep 11, 2013 7:24 am

Turon wrote:recently I've been getting a little heavy duty with programming after watching a few game editor tutorials.
And after working with the script editor for a whole day I thought "wouldn't it be nice if I could make the script
editor go on full screen, or perhaps changes the background color of the script editor and have the lines of script
numbered!

A lot of the changes I'm planning to make or already have made, are the result of me wanting them in gE as I used it. Customizing script editor is one of the top three, so it is definitely one of my priorities.
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Re: gameEditor 1.4.1 Announcement

Postby Turon » Wed Sep 11, 2013 8:52 am

Very very nice! :)
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Re: gameEditor 1.4.1 Announcement

Postby Turon » Sun Sep 29, 2013 10:22 am

May be a silly question but how is 1.4.1 doing?
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Re: gameEditor 1.4.1 Announcement

Postby skydereign » Sun Sep 29, 2013 5:46 pm

Turon wrote:May be a silly question but how is 1.4.1 doing?

Considering there is only two days left in September it's a pretty decent question. I was going to announce the actual release date when I had made sure I could build it and the engines on all three operating systems. Currently I'm still working on the mac version (also trying to improve the build code so its more approachable across the three). So while I'm hoping to get everything settled and release tomorrow, don't count on it. 1.4.1 will likely be released within a week. Though currently it seems no 1.4 version that had mac support was ever committed to the repository. Therefore I may need to reinvent the wheel for mac support.
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Re: gameEditor 1.4.1 Announcement

Postby Turon » Sun Sep 29, 2013 5:59 pm

Sounds good I think I can wait. :) Thanks you for making dreams come true! :D :lol:
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Re: gameEditor 1.4.1 Announcement

Postby lcl » Wed Oct 02, 2013 12:28 pm

Oh, it's a matter of days anymore! I'm so excited! :D
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Re: gameEditor 1.4.1 Announcement

Postby Turon » Sun Oct 06, 2013 8:50 am

You will need to reinvent the wheel for Mac support?
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Re: gameEditor 1.4.1 Announcement

Postby skydereign » Sun Oct 06, 2013 9:01 am

Turon wrote:You will need to reinvent the wheel for Mac support?

Well mac support seems to only exist in the 1.5 version. akr might have the proper gE 1.4 version with mac support, which will make this much easier. If not, then I either need to backport 1.5 to 1.4, or add mac support directly. The commits are not very descriptive so either direction will be a challenge. Worst case I'll upload the windows and linux versions and release the mac version when I manage to get it working.
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Re: gameEditor 1.4.1 Announcement

Postby Turon » Sun Oct 06, 2013 2:26 pm

Its not going to be easy getting hold of akr is it?
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Re: gameEditor 1.4.1 Announcement

Postby skydereign » Sun Oct 06, 2013 4:51 pm

Turon wrote:Its not going to be easy getting hold of akr is it?

No, I emailed akr, and he's taking a look to see if he has the right version.
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Re: gameEditor 1.4.1 Announcement

Postby Turon » Tue Oct 08, 2013 10:09 pm

Has he got the right version or is he still looking for it?
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Re: gameEditor 1.4.1 Announcement

Postby skydereign » Wed Oct 09, 2013 6:53 am

Turon wrote:Has he got the right version or is he still looking for it?

I haven't heard back. I'll post updates as they come.
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Re: gameEditor 1.4.1 Announcement

Postby skydereign » Mon Oct 14, 2013 6:41 pm

akr sent me a version to try, but it was of the 1.5 xcode project. At this rate, I will release the windows and linux versions as a beta, and do the official release when I can get this sorted out. Expect the windows and linux versions to be up tomorrow or the next few days.
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Re: gameEditor 1.4.1 Announcement

Postby 247wkman » Sun Oct 20, 2013 10:03 pm

nudging actors!- i was just gonna mention this (i forgot it was on the list). when canvas envelops your actors and has higher z level you can't crab your other actors behind it- just end up grabbing canvas like a fly bumping into a window. using actor control to select and d-keys to move would prevent the musical chairs of z changing to grab stuff- yay.
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