I want to make an enemy in my game that doesnt move in a path back and forth, because I want to make one which actually has gravity like my player actor, and has a physical response against the platform actor. It also moves in an xvelocity one way, and switches to the opposite direction when it hits a wall, sort of like those enemies u see in the old mario games.
ok, ive created my enemy actor, and added the PR, gravity, and xvelocity, but when i start the game, the enemy just stands there, and doesnt follow the script code for my xvelocity direction.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.