by 247wkman » Tue May 29, 2018 2:24 am
SOUND WORKING!
install osspd in synaptic package manager and keep to wav/ogg formats for your sound as its a gaunlet to attain midi-play support in linux as a whole. i confirmed this by making a linux export of Fighting-Demo-Ize which used wav-sfx and ogg-bgm.
Running linux mint (64bit) and making my anual fly-on-a-window play at getting sound out of a linux expoted game i read some blogs a tutorial said i could get sound by finding padsp in usr/bin and making a custom version of it to point to g.e. as i did not find it, decided to cut/paste padsp in synaptic and only got two results- pulseaudio-utils which was already installed and osspd which was not. so i installed osspd and got the sound fx in the incursion game to work! the music probably didn't play due to being midi, so if i alter the formats of the music to wave/ogg it might work.
i also installed the libs listed here, but don't know if that did anything file:///home/wkman/Downloads/game-editor.com%20%E2%80%A2%20View%20topic%20-%20Game%20Editor%20on%20Linux%2064bit%20-%20New!!!.html
that means sound is back for linux users now (i still only faf with g.e but i hope it remains alive). my next wish is a step-by-step yute for draw order control for canvas drawn actors (like order of y height and priority overide for hud)....