Chances are, in my project, the player will be able to name their characters whatever they wish. Their names will be a savable global string variable, and whatever the player types for their names would change the string variable to what is typed.
BUT, however, I cannot find a way so far to display the custom character names. For example, in a sentence someone would say, "Hey, [name here]!"
I'm trying to find a way to display the contents of the string variable in a sentence through an actor's text via code (with all of the rest of the text displayed.) Does anyone have any suggestions?