MoveTo and timer.

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MoveTo and timer.

Postby MrB » Sat May 01, 2010 8:33 pm

I have been playing around trying to create my first ubersimple game. You fly a spaceship around a track trying to avoid planets however I have reached a confusing end.

I had some of the planets moving toward my player triggered by moving out of view, and that seemed to work, however I wanted the movement to be more smooth so I thought I would have the moveto triggered by a timer I have set up to count up the score (the longer you survive the bigger the score). This does not seem to do anything at all though.

Would it be worth setting up a timer that only deals with the moveto function?

Thanks for any help.
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Re: MoveTo and timer.

Postby MrB » Sun May 02, 2010 3:47 pm

I tried my own suggestion and it works a whole lot better. Still having some issue with the physical response function though.
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Re: MoveTo and timer.

Postby Hblade » Sun May 02, 2010 6:46 pm

Physical response can have glitches :O Try using Specify instead of Calculated
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