Nova SOURCE CODE

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Nova SOURCE CODE

Postby pyrometal » Thu Nov 20, 2008 3:54 am

Hello! This is a part of a batch release of source code which I have develloped overtime. None of these games are actually finished but they all show good functionality and can certainly be used as examples to look at the construct of a game made in GE.

Here are the links to the other games from this batch release:
Mazeman: http://game-editor.com/forum/viewtopic.php?f=6&t=6326
Raster: http://game-editor.com/forum/viewtopic.php?f=6&t=6328
Retroman: http://game-editor.com/forum/viewtopic.php?f=6&t=6329
Game Over Land: http://game-editor.com/forum/viewtopic.php?f=6&t=6330


Here is the source code for one of my unreleased games called Nova (shmup)!

Features:
- Horizontal screen warping
- 2 player coop possible
- Ship customization (incomplete, only two functional weapons, levels up with "1" key)
- Star Background
- Examplary Menu (Highscores not functional yet)
- Splash screen example
- etc.

Nova- Red and Blue Forever.zip
(46.24 KiB) Downloaded 682 times

screenshot.PNG
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Re: Nova SOURCE CODE

Postby Lexcondran » Thu Nov 20, 2008 9:36 am

theres anything that im good with games its the huge libray of noises i find on my computer
i have issues with "too quiet" games so yes i added noise to 'Nova if youd need noise
Attachments
Pyro I gave Nova a few sounds.zip
(275.17 KiB) Downloaded 350 times
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
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Re: Nova SOURCE CODE

Postby pyrometal » Thu Nov 20, 2008 3:08 pm

That does make it 10 times better! Thanks!
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Re: Nova SOURCE CODE

Postby zygoth » Sun Nov 23, 2008 12:14 am

Oh man, this has the same name as the game I'm making...and the worst part is, they are both spaceship shooters. If it's okay with you, I'm not going to change my game's name. by the way, I started figuring out your code on mazeman and I'm in the middle of making another level. I think there's really no end to the stuff you could do with it. Just imagine a boss fight when you are walking on walls... :) This is the best way for me..you do all the work, I get to make a game much quicker than usual! thanks for posting it. I know what you meant when you said it took forever to plan out and put together the levels though. I will post updates every once in a while if you want, probably on the mazeman thread.
Nova: 100% Vertigo/Mazeman: 100%
Visit my website to download them both! http://www.ketonegames.com
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Re: Nova SOURCE CODE

Postby pyrometal » Sun Nov 23, 2008 2:02 am

lol, cool! I don't mind your game having the same name as this one. In fact, I'm sure many games had this title given to them way before us. Feel free to upgrade Mazeman as much as you wish! As for me, I'm currently trying to fix the last of my bugs with the 60fps video mode in my "C coded" game. Coding from scratch sure takes a lot more time and work than using game editor, lol!

ttyl all!

--pyro
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Re: Nova SOURCE CODE

Postby MrJolteon » Wed Dec 10, 2008 1:59 pm

pyrometal wrote:lol, cool! I don't mind your game having the same name as this one. In fact, I'm sure many games had this title given to them way before us. Feel free to upgrade Mazeman as much as you wish! As for me, I'm currently trying to fix the last of my bugs with the 60fps video mode in my "C coded" game. Coding from scratch sure takes a lot more time and work than using game editor, lol!

ttyl all!

--pyro

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Re: Nova SOURCE CODE

Postby pyrometal » Wed Dec 10, 2008 5:10 pm

I didn't mean that I'm using a program to make games... I meant that I'm coding absolutely everything in my game with no tools other than a C compiler.
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