Multiple Maps - MAJOR SPEED AND LOAD IMPROVEMENT

Ideas for Game Editor evolution.

Multiple Maps - MAJOR SPEED AND LOAD IMPROVEMENT

Postby dragonfyre13 » Thu Sep 21, 2006 5:55 pm

This was referenced here
http://game-editor.com/forum/tp-2440-RP ... ditor.html

But I thought I would expand on it a bit. This is not only a major issue for RPGs, but also an issue for any other type of game of decent size. Multiple maps would speed up loading time, processing time, and would majorly aide the ability to write games. 90% of games are made with multiple maps, both platformers and others. Game Editor is simply not scalable enough without this.

Writing a large game in the current format takes a lot of work to get around this issue. Writing even a mid size game takes a lot of load time with all one map, and also majorly increases the ram usage, and CPU usage on a given platform specifically because it has to deal with the entire game at once. This just isn't viable beyond a certain point, and Game Editor games do not do well on older PPCs for this very reason.
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Postby relaxis » Thu Sep 21, 2006 7:35 pm

you can use LoadGame function.

eg

Code: Select all
 Loadgame ("map1.ged");


Export maps as dat files using one main executable.
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Postby makslane » Sun Sep 24, 2006 1:26 am

You must use Activation Regions to speed up the load time.
So, only the used parts on the level will be loaded.
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Postby Sindarin » Wed Nov 15, 2006 10:31 am

I second this too.

This is just impractical to have the whole game cluttered up in a single map.
There's no multimedia tool with one single workspace/page/room/scene.
I was going to use Game editor to create a large project for multiple platforms but because of that I chose to go with Game maker.
GAMES Creator HERE!
My useful piece of advice:
Use game maker for your pc games
Use game editor for your pocket pc games
Use flash for your websites

My avatar is the main character of my game project!
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