OK, i know how to lower heath when collision with the enemy, and I know how to higher heath when collision with the health peice. I just need to know how to destroy the player actor when the heath is at 000 (I'm using a text actor as my health)
Make a variable, Health. On your collisions etc. say Health-=10. ON the text actor's draw actor event, textNumber=Health, if Health <= 0, DestroyActor("Player"). On create actor, Health = 100.
I had trouble with that before, but I think I can help.
Make a variable "health".
in create actor do: health =10;
you can make your health amount any amount.
then on collision on any side of bullet(or whatever makes you health go down) type: