I added:
* An attack status (Which is basically the speed of the balls and to show that damage is NOT randomized.).
* Much easier HP customizing.
* Much better stat showing.
* Different ball attack method.
Download link:https://copy.com/hDHsAFyATxMHRPzF/BallBattle.rar?download=1
Making random test games seems like a pointless thing to do but if you're saying that, you are WRONG!
What I learnt while making random games:
I learnt how to use float (%f) and placing decimal places on them too:
- Code: Select all
float Nomor = 5.313;
sprintf(text,"Number:%.0f",Nomor);//Will show Number:5
sprintf(text,"Number:%.1f",Nomor);//Will show Number:5.3
sprintf(text,"Number:%.2f",Nomor);//Will show Number:5.31
//And so on...
Conclusion:
Zivouhr wrote:Small test games are worth making for new ideas, but also useful to test out new coding and save a bunch of mini games just to test out the code and how it responds.
This post is hypothetically correct. Go make random test games guys!