Nameing Scripts (Pole)

Ideas for Game Editor evolution.

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Nameing Scripts (Pole)

Postby Turon » Sun Dec 02, 2012 8:53 am

This is a Pole for the Ability to name Scripts!
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Nameing scripts would also be great because I have been working on a game were I have programmed multiple events to work on the same key, so I have to look at all the events to access the one I want. If I could Name Scripts and Events I Could easily see the ones I am looking for.
Last edited by Turon on Mon Dec 03, 2012 6:12 am, edited 1 time in total.
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Re: Nameing Scripts

Postby Soullem » Mon Dec 03, 2012 5:29 am

Not to be rude, but you should probably read some previously posted threads before posting your own. There is the same exact thread on this forum.

But good to know someone else thinks this
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