Hey, did you rotate the images?
because you asked me to and you did not e-mail them...
and you signed off...
for the turret to fallow the mouse(in animation)
animpos = direction(xscreen, yscreen, xmouse, ymouse) / 10;
for the car, just use on the key down event of left to change the animation direction to forwards and vise versa,
when you press the up arrow directional_velocity += .1;
on the draw actor event,
angle = animpos * 10;