Path editing

Ideas for Game Editor evolution.

Re: Path editing

Postby Freddy » Thu Aug 30, 2007 12:25 am

Yeah I always do that too. It would be especially useful when making RPG games.
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Re: Path editing

Postby Freddy » Thu Aug 30, 2007 12:34 am

Oooh! Also, if you clone a 100 actors, but you want to delete them all, you have to do it one by one until the last one is deleted. You should be able to select all the actors you want to destroy.
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Re: Path editing

Postby automail10 » Sat Sep 08, 2007 9:26 pm

Theres a feature to edit the path but not the speed.
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Re: Path editing

Postby Troodon » Sun Sep 09, 2007 5:52 pm

Freddy wrote:Oooh! Also, if you clone a 100 actors, but you want to delete them all, you have to do it one by one until the last one is deleted. You should be able to select all the actors you want to destroy.


I think this is the most urgent thing GE needs. :D
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