You are right.
It is a bug. I will see what's happen.
Now, you can try simulate long timers with small timers.
If you need 2min timer (120000 ms), create a timer with 1000ms and set repeat count to 120 (if you want use the timer only once).
Now, in the timer event, use a script like this:
- Code: Select all
count++;
if(count >= 120)
{
//Your action here
}
Create the count variable as an Intege, actor variable.