Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot. The file must have the ged and data files (complete game source) Use the forum attachment to post the files. It is always better to use the first post to put the game files
There are a lot of bug(s) in this game. In the draw actor of event charr you can use "yvelocity++;" instead of yvelocity=yvelocity+0.5. It will accelerate the downward velocity and you can use Physical Response in charr or player instead of tiles or path