Jack Flea - The flamefist 3rd gameplay!!

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Jack Flea - The flamefist 3rd gameplay!!

Postby Hblade » Tue Jun 29, 2010 10:56 am

Gamepplay 3!! :D I renamed him to Jack :P my friend came up with that idea
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Re: Flea - The firefist - First gameplay look (No Hud yet :3

Postby lcl » Tue Jun 29, 2010 12:35 pm

Cool! :D (btw, what means hud? I have no idea... :oops:)
How did you make that fire? It's awesome! :D
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Re: Flea - The firefist - First gameplay look (No Hud yet :3

Postby Hblade » Tue Jun 29, 2010 2:53 pm

Using particles :D

Also: HUD means stuff like, Health and score and stuff :D
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Re: Flea - The firefist - First gameplay look (No Hud yet :3

Postby lcl » Tue Jun 29, 2010 5:07 pm

Thanks! xD
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Re: Flea - The flamefist - Second gameplay video

Postby Hblade » Wed Jun 30, 2010 5:16 pm

Updated :D
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Re: Flea - The flamefist - Second gameplay video

Postby jimmynewguy » Wed Jun 30, 2010 5:23 pm

Looks fun actually! I was a little worried about a flea being a character, but you can go a ways with bosses being dogs and such. Or even maybe "level up" into a bigger dear tick lol. Just one thing - make sure you finish it :) oh and add more moves :P
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Flea - The flamefist - Second gameplay video

Postby Hblade » Wed Jun 30, 2010 5:32 pm

I'm adding a shield :D And also: Im remodeling, the enemies bullets will bounce off the wall 2 times before getting destroyed :D
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Re: Flea - The flamefist - Second gameplay video

Postby Bee-Ant » Thu Jul 01, 2010 8:59 am

Here, the canvas HP bar...
canvas->DrawActor:
Code: Select all
int i;
int hpwidth=200;
int hpheight=16;
erase(0,0,0,1);

//draw border
setpen(255,255,255,0,2);
moveto(8,8);lineto(208,8);
lineto(hpwidth+8,hpheight+8);lineto(8,hpheight+8);
lineto(8,8);

//draw hp
setpen(0,255,0,0,1);
for(i=0;i<16;i++)
{
    moveto(8,8+i);
    lineto(hp*(hpwidth+8)/maxhp,8+i);
}

8 is the offset...
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Re: Flea - The flamefist - Second gameplay video

Postby DST » Thu Jul 01, 2010 9:09 am

Here's how i'd do it:

Code: Select all
int j=width;      //desired meter length
int i=(player.health*j)/player.hpmax; 
int k=10;         //height of healthbar
int l=k*.5;        //position of healthbar

erase(255, 0, 0, 1);
setpen(200, 0, 0, 0, k);  //red
moveto(0, l);
lineto(j, l);     //draw background color
setpen(0, 255, 0, 0, k);  //green
moveto(0, l);
 lineto(i, l);    //draw current health
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Re: Jack Flea - The flamefist 3rd gameplay!!

Postby Hblade » Thu Jul 01, 2010 9:38 am

Updated :D Thanks bee-DST
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