Mr. Banana is FINISHED!

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Simple Question... Is this a good game?

Poll ended at Sun Aug 05, 2007 4:53 pm

Nope
0
No votes
It's ok
0
No votes
Good game, man
1
100%
 
Total votes : 1

Mr. Banana is FINISHED!

Postby AnimeTank » Thu Jul 26, 2007 4:53 pm

Read this before Downloading...

Story:
Mr Banana has been robed by the Leonie Family Italian Gang. The Leonie's are a bunch of apples bent on making others suffer. Mr Banana is of course... a banana. Banana has lost his precious coin that he values more then his life. Mr Leonie the Godfather of the gang has set a trap for Mr Banana. Help Mr Banana get his coin back, even if it means fighting the big boss herself... Granny Smith.

Controls:
Right Key: Walk Right
Left Key: Walk Left
Down Key: Duck
Space Bar: Jump
S key: Shoot Colt

Reminder:
Give the game time to load, it will take about 6 seconds i guess. It depends on the speed of your computer.

{ARA Games} Enjoy :D
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Mr Banana.zip
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Postby Troodon » Fri Jul 27, 2007 6:26 pm

Can you send me a exe version so that I can test the game?
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Postby AnimeTank » Fri Jul 27, 2007 6:31 pm

I would but i don't know how to make a exe.
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Postby Jay S. » Fri Jul 27, 2007 6:49 pm

AnimeTank wrote:I would but i don't know how to make a exe.

Save your game, then under the "File" menu, select "Export" and choose "Windows Executable." :)
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Postby AnimeTank » Fri Jul 27, 2007 6:59 pm

Ok, i did exactly what you said. Please tell me if it worked. :shock:
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Mr Banana Exe..zip
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Postby Troodon » Fri Jul 27, 2007 8:13 pm

Thanks AnimeTank, but when it's in exe you don't need to send all the data folder. (exe has all information inside)

I tested the game and I like the graphics (smashed banana, lol).

You could mabe make a simple f2 function to restart after you lost. Just make key down -> f2 -> script editor -> loadgame function and load the gamename.exe

If you want, you could also make the bullets get destroyed when they hit walls. (This doesn't let the player kill enemies without knowing it)

:D Nice game! *goes playing*
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Postby AnimeTank » Sat Jul 28, 2007 1:35 am

Cool thanks man! I'll keep that info in mind. I'm glad you enjoyed my game, but just a little hint... Part 2: "Mr. Banana's Revenge", will be coming out soon. Hope you will enjoy that to. Thanks again. :wink:
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Postby arcreamer » Sat Jul 28, 2007 2:44 am

cool game dude! but try making him jump a little higher some parts are hard to jump over:P but i liked it especially the old granny
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Postby AnimeTank » Sat Jul 28, 2007 3:15 am

Thanks for the reply man! You know whta, since your new, i'm gonna be the first person to give you a point...there you go man. Now you have 1 Karma point. Thanks for the reply. :D :shock: :arrow:
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Postby Troodon » Sat Jul 28, 2007 8:23 am

There is some small bugs in the gameplay (like you die even if you don't touch the thorns from sharp side) but the game is very funny. I spend yesterday a long time trying to get trough some difficult parts. Mr.Banana could really jump little bit higher. :D Another cool thing you could add in the movement is acceleration. In key down right event for example:
Code: Select all
xvelocity += 0.5
if (xvelocity >= 2) //replace the '2' with the max speed you want
{
xvelocity = 2; //the same speed
}


This will make the bananas speed accelerate when you start moving. It also limits the max speed.

EDIT:
There is also the possibility to make Michael Jackson's moonwalk but it's not a problem in this game because the moonwalk suits for Mr.Banana.
Just press both right and left arrow and then remove your hand from other. :P

By the way, I haven't yet won the game. :wink:
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Postby AnimeTank » Sat Jul 28, 2007 3:29 pm

Thanks for the code. I'm gonna try that right know. :D
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Postby Troodon » Sat Jul 28, 2007 3:37 pm

You are welcome :D
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Postby Rux » Sat Jul 28, 2007 3:40 pm

Just so you know, you didn't enter the proper code for jumping,

Your Code: key down, repete,
Code: Select all
y = y - 5;


When it should be, key down no repete
Code: Select all
yvelocity = -5;


Thats the proper way for beginners.

The best way would be,

Create a var, canjump.

Collision with the path,
Code: Select all
canjump = 1;


Keydown, space, no repete,
Code: Select all
if(canjump)
{
   canjump = 0;
   yvelocity = - 5;
}


Just so you know.
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Postby Tytan McAnguns-PL » Sun Jul 29, 2007 11:28 am

In the bullet actor controll add event "out of vision" --> DestroyActor -->
Event Actor .
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Postby Troodon » Sun Jul 29, 2007 3:35 pm

I tought about that but then I realised that it's more realistic when you can shoot your enemy (of course you must know where he is).
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