The psysic response is something like this:
Move: Event actor, Collide with actor, both actors
Mass: Use calculated, specify
Event Multiplier: a number
Collide Multiplier: another number
Final Velocity Multiplier:
.-Event Actor: other number
.-Collide Actor: and another number
But the proble is how to set all this in order to get the correct effect like:
.- a wall
.- a sand pit
.- water
.- etc
And where to put it, I got thi problem making a bomberman game for a friend where the player when touch a wall was send bouncing every where, this is what I did:
.-I put the code on collition, any side of "wall", repeat enable
.-I use the script editor (for if I need more codes here)
.-The physic response ended something like this:
- Code: Select all
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000, 1.000000, 1.000000, 1.000000)
...because, thats the default value
So... whats wrong
Well, thanks for help
