tzoli wrote:-Reduced the data folder from 50MB to 5MB by transforming BMP to PNG.
Oh good, cos those .bmp's were getting memory heavy and I think the png's are cleaner anyway.
tzoli wrote:I'm thinking of releasing an early snapshot of the game for you.
Hey thanks but only if it isn't too much trouble (I can image your busy tinkering away with new stuff).
tzoli wrote:Railroads and Train Stations are finished.
Excellent! Your on a roll now
Some more graphics:
Roads/Streets terminating bitsI noticed where the roads/streets end they make an ughly blunt edge across whole tile. I've included some terminating bits for roads/streets that are rounded off and finish half way across tile to give a better look. Whether you decide to use them or not, there here if you need them in the future.
Highway terminating bitsI thought it might be useful (if you want) to have highways that terminate and change into road tile instead of just abruptly finishing off with an awkward blunt edge. This gives the player the option to have straight highways in addition to the ringed highways already available (as in curved corners).
Airports / seaports Did some quick tile configurations for airport & seaports. Sorry didn't spend too much time on these. They do need to be placed in a particular order so not sure if you'll want to use them. Those included are for 2 tile height arrangements but you can do as many as possible in the width direction by adding the the middle tiles continuously, so 2x2, 2x4, 2x6, 2x?... There's also blank tiles so that you can (if you choose) show the airport / seaport grow from blank tiles (that have been zoned) get filled in over time. Didn't do all the possible versions just these. You may need to do some image edits, flips and rotations if you want more then the 2 height versions.
tzoli wrote:Changed grass texture
Not sure if you've done seamless tiling for those grass tiles, do you think it's worth doing (gimp art program has a mapping effect that makes tiles seamless).
Anyway, nice to see you making good prgrress on this, waiting for your next update.
[EDIT]Did some quick search on real life stats for various stuff like fire, hospital and education stuff. I found this site:
http://www.nationmaster.com usefful for general world stats. Eventhough your more than likely to make major adjustments to them to suit the game for playability they still provide a useful guide for ideas. Here's some useful links:
People Statistics > Average size of households (most recent) by country http://www.nationmaster.com/graph/peo_a ... householdsHospital beds per 1000 people by countryhttp://www.nationmaster.com/graph/hea_h ... pital-beds
Health Statistics > Physicians > per 1,000 people (most recent) by country http://www.nationmaster.com/graph/hea_p ... 000-peoplePupil/teacher ratio in primary schoolshttp://huebler.blogspot.co.uk/2008/10/ptr.html Fewer than 10 pupils per teacher: 7 countries
10 to 19 pupils per teacher: 90 countries
20 to 29 pupils per teacher: 43 countries
30 to 39 pupils per teacher: 27 countries
40 or more pupils per teacher: 27 countries
US Fire experience by region (2007 - 2011 annual averages)
http://www.nfpa.org/assets/files//PDF/R ... tSheet.pdfPer thousand population
Midwest 5.4
West 3.4
Northeast 4.6
South 5.4
NATIONWIDE 4.6