Hi
Haven't posted on the forum since 2012. I logged today to see what's new over here (and also to see where my old buddies at
), and this thread is worthy. I don't know if it's still "in the news", but I would like to toss my 2 cents in:
I was using GE from 2007 to 2013, and happen to make many projects with it. But since 2013 I changed and started to look on other softwares. Bottom line, here are my conclusions:
1/ There seem to be some unresolved bugs on GE. I don't know if it has been solved since then, but back in 2013 GE couldn't properly work on Mac. It would freeze every now and then. Exporting would also not work for a fuzzy reason.
2/ GE has wonderful functions, however they requiere a basic understanding of programation. Maybe rewriting Ge to make it more "casual" (like Gamesalad for example), would be onerous, but it's something worthy in my modest opinion.
3/ The following is common to many game-dev softwares I came accross. I can't see why (maybe because I do not know much about programing and stuff), but it seems like game-dev engines cannot handle big projects (Unity and the alike aside). I am currently working on a project, for now only the 1st level is done, but the game's size is 650Mo. Everytime I tried to edit it, it either crashes, or runs mad slow. Now if GE could handle big projects, that'd really make a difference, as it would save developers from frustation (lol, writing a 50 lines code and loosing everything, that isn't the best feeling I ever had...)
However, it still stays a wonderful tool to make games. I started with it, and if I was asked to recommend something, it'd definitely be in the list!