Bump.
I'll be including this game in an ephemeral showcase excerpt in the upcoming gE2 trailer.
I had to make it appear good though, so I made some minor modifications.
For example, the shaking seems to be a result from the way movement and viewtracking is approached.
A temporal solution, without altering semantics is to get rid of analog values and ignore small changes (the former being optional):
- Code: Select all
double X = c.x-(width/2);
double Y = c.y-(width/2);
if(abs(X-x) > 1) x = round(X);
if(abs(Y-y) > 1) y = round(Y);
In view => Draw Actor