Kall's sprite dump

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Kall's sprite dump

Postby Kalladdolf » Thu Jan 17, 2013 9:14 am

Hey guys.
Over the past few years I've started several projects with GE, most of which -- unfortunately -- died overtime.
Respectively, a considerable amount of game (mostly pixel) art has emerged in the process and I thought it'd be a shame to simply delete all of it.
As I have no particular use for these sprites anymore, perhaps some of you do and can draw inspiration from this and build on it.
You can use these in any of your games, as long as they are nice and you give me a kind mention. :)

In no particular order, off we go!

Supertapdude_worldexample.png

I also wrote a track for this one. Download here.

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SuperTapDude was intended to be a 1-control game for iOS. Very simplistic. Basically, a ripoff of One-Button-Bob. But better.
I guess this is the only project which still is finishable.


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Prototype rock tiles for my very first own map editor! This is as far as I got.


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My first proper attempt at drawing human walk cycles and other good stuff. Thus, a bowlingbal-lheaded rubber-stunstick-wielding ninja was born.



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Chaos run, a top-down action shooter for the iPhone. Never made it due to too high graphic fidelity (i.e. alpha channels and color amount). Since I totally fail at optimization, it fell flat.


The Chaos Run menu track is here.


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My first attempt at 3D.
gg



As I dig through my hard drive, I might find more later on.
Cheerio
Last edited by Kalladdolf on Sun Jan 20, 2013 10:00 pm, edited 3 times in total.
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Re: Kall's sprite dump

Postby GEuser » Sat Jan 19, 2013 12:32 am

Thanks Kalladdolf! These should came in handy sometime.
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Re: Kall's sprite dump

Postby Kalladdolf » Sun Jan 20, 2013 10:02 pm

Added a few descriptions.
Maybe a lonely soul might someday find the leisure to continue one of these projects. :)
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